--#include "..\..\language\LangCode.txt"
--摇钱树
MoneyTreeCfg = 
{
	{
	    index = 1,
	    moneyType = 0,							--货币类型
		openServerDay = {1, 999},				--开服天数要求
		LevelLimit	  = {0,70},					--玩家等级限制（x转~x级）
		operateTimesCfg = 
		{
			freeTimes = {1,},    				--免费的次数集合（配置为第几次的集合）
			maxTimes = 	15,						--最大操作次数
		},
		critRate = 0.1,                         --暴击率（奖励翻倍）
		multiple = 2,							--暴击后奖励倍数
		consumes =                              --消耗 key 为第几次，value为消耗的集合
		{									    --注意：目前配置为10次的配置，超多10次的将默认用最后一次的，可根据需要配置
			[1] = 
			{
				{type = 3, id = 0, count = 0},
			},
			[2] = 
			{
				{type = 10, id = 0, count = 250},
			},
			[3] = 
			{
				{type = 10, id = 0, count = 500},
			},
			[4] = 
			{

				{type = 10, id = 0, count = 1000},
			},
			[5] = 
			{
				{type = 10, id = 0, count = 1500},
			},
			[6] = 
			{
				{type = 10, id = 0, count = 2000},
			},
			[7] = 
			{
				{type = 10, id = 0, count = 2500},
			},
			[8] = 
			{
				{type = 10, id = 0, count = 3000},
			},
			[9] = 
			{
				{type = 10, id = 0, count = 3500},
			},
			[10] = 
			{
				{type = 10, id = 0, count = 4000},
			},
			[11] = 
			{
				{type = 10, id = 0, count = 5000},
			},
			[12] = 
			{
				{type = 10, id = 0, count = 7500},
			},
			[13] = 
			{
				{type = 10, id = 0, count = 10000},
			},
			[14] = 
			{
				{type = 10, id = 0, count = 12500},
			},
			[15] = 
			{
				{type = 10, id = 0, count = 15000},
			},
			
		},
		awards = 								--奖励（依据maxTimes配置）key 为第几次，value为奖励的集合
		{										--注意：目前配置为10次的配置，超多10次的将默认用最后一次的，可根据需要配置
			[1] = 
			{
				{type = 3, id = 0, count = 1000000},
			},
			[2] = 
			{
				{type = 3, id = 0, count = 2000000},
			},
			[3] = 
			{
				{type = 3, id = 0, count = 4000000},
			},
			[4] = 
			{

				{type = 3, id = 0, count = 5000000},
			},
			[5] = 
			{
				{type = 3, id = 0, count = 7000000},
			},
			[6] = 
			{
				{type = 3, id = 0, count = 9000000},
			},
			[7] = 
			{
				{type = 3, id = 0, count = 11000000},
			},
			[8] = 
			{
				{type = 3, id = 0, count = 13000000},
			},
			[9] = 
			{
				{type = 3, id = 0, count = 15000000},
			},
			[10] = 
			{
				{type = 3, id = 0, count = 17000000},
			},
			[11] = 
			{
				{type = 3, id = 0, count = 20000000},
			},
			[12] = 
			{
				{type = 3, id = 0, count = 30000000},
			},
			[13] = 
			{
				{type = 3, id = 0, count = 40000000},
			},
			[14] = 
			{
				{type = 3, id = 0, count = 50000000},
			},
			[15] = 
			{
				{type = 3, id = 0, count = 60000000},
			},
		},

	},
	{
		--绑元
	    index = 2,
	    moneyType = 2,							--货币类型
		openServerDay = {1, 999},				--开服天数要求
		LevelLimit	  = {0,70},					--玩家等级限制（x转~x级）
		operateTimesCfg = 
		{
			freeTimes = {1,},    				--免费的次数集合（配置为第几次的集合）
			maxTimes = 	15,						--最大操作次数
		},
		critRate = 0.1,                         --暴击率（奖励翻倍）
		multiple = 2,							--暴击后奖励倍数
		consumes =                              --消耗 key 为第几次，value为消耗的集合
		{									    --注意：目前配置为10次的配置，超多10次的将默认用最后一次的，可根据需要配置
			[1] = 
			{
				{type = 3, id = 0, count = 0},
			},
			[2] = 
			{
				{type = 10, id = 0, count = 250},
			},
			[3] = 
			{
				{type = 10, id = 0, count = 500},
			},
			[4] = 
			{

				{type = 10, id = 0, count = 1000},
			},
			[5] = 
			{
				{type = 10, id = 0, count = 1500},
			},
			[6] = 
			{
				{type = 10, id = 0, count = 2000},
			},
			[7] = 
			{
				{type = 10, id = 0, count = 2500},
			},
			[8] = 
			{
				{type = 10, id = 0, count = 3000},
			},
			[9] = 
			{
				{type = 10, id = 0, count = 3500},
			},
			[10] = 
			{
				{type = 10, id = 0, count = 4000},
			},
			[11] = 
			{
				{type = 10, id = 0, count = 5000},
			},
			[12] = 
			{
				{type = 10, id = 0, count = 7500},
			},
			[13] = 
			{
				{type = 10, id = 0, count = 10000},
			},
			[14] = 
			{
				{type = 10, id = 0, count = 12500},
			},
			[15] = 
			{
				{type = 10, id = 0, count = 15000},
			},
			
		},
		awards = 								--奖励（依据maxTimes配置）key 为第几次，value为奖励的集合
		{										--注意：目前配置为10次的配置，超多10次的将默认用最后一次的，可根据需要配置
			[1] = 
			{
				{type = 5, id = 0, count = 1000},
			},
			[2] = 
			{
				{type = 5, id = 0, count = 2000},
			},
			[3] = 
			{
				{type = 5, id = 0, count = 4000},
			},
			[4] = 
			{

				{type = 5, id = 0, count = 5000},
			},
			[5] = 
			{
				{type = 5, id = 0, count = 7000},
			},
			[6] = 
			{
				{type = 5, id = 0, count = 9000},
			},
			[7] = 
			{
				{type = 5, id = 0, count = 11000},
			},
			[8] = 
			{
				{type = 5, id = 0, count = 13000},
			},
			[9] = 
			{
				{type = 5, id = 0, count = 15000},
			},
			[10] = 
			{
				{type = 5, id = 0, count = 17000},
			},
			[11] = 
			{
				{type = 5, id = 0, count = 20000},
			},
			[12] = 
			{
				{type = 5, id = 0, count = 30000},
			},
			[13] = 
			{
				{type = 5, id = 0, count = 40000},
			},
			[14] = 
			{
				{type = 5, id = 0, count = 50000},
			},
			[15] = 
			{
				{type = 5, id = 0, count = 60000},
			},
		},

	},

}